#Keyword manager holotoolkit windowsKeywords are configured in the Mixed Reality Speech Commands Profile.Īdd a DictationInputManager to your scene.ĭictation support requires service (e.g., Windows Dictation Input Manager) to be added to the Input System's data providers. Recognized keywords are configured in the SpeechInputSource’s inspector. Keyword service (e.g., Windows Speech Input Manager) must be added to the input system's data providers. MainCamera parented under MixedRealityPlayspace via Mixed Reality Toolkit > Add to Scene and Configure.Ĭamera settings configuration performed on prefab instance.Ĭamera settings configured in the Mixed Reality Camera Profile. Mapped to the various controller buttons and thumbsticksĭelete MainCamera, add MixedRealit圜ameraParent / MixedRealit圜amera / HoloLensCamera prefab to scene or use Mixed Reality Toolkit > Configure > Apply Mixed Reality Scene Settings menu item. IMixedRealityInputHandler and IMixedRealityInputHandler Mapped to pointer position or grip position IMixedRealityInputHandler or IMixedRealityInputHandler Mapped to navigation in the Gestures Profile Mapped to manipulation in the Gestures Profile Mapped to the controller’s buttons or hand tap Events like OnInputDown should now check the MixedRealityInputAction type. These actions are specified in the Input Actions profile and mapped to specific controllers and platforms in the Controller Mapping profile. Some events no longer have unique events and now contain a MixedRealityInputAction. Platform support components (e.g., Windows Mixed Reality Device Manager) must be added to their corresponding service's data providers. Gaze Provider settings are modified on the Main Camera object in the scene. Mixed Reality Input Action Rules Profile.Mixed Reality Controller Visualization Profile.Mixed Reality Controller Mapping Profile.Specific events for buttons, with input type info when relevant.Īction / Gesture based input, passed along via events.Įnable the input system in the Configuration Profile and specify a concrete input system type.Ĭonfigured in the Inspector, on each individual script in the scene.Ĭonfigured via the Mixed Reality Input System Profile and its related profile, listed below. Controller and hand input Setup and configuration Methods The test UI contains an image and two buttons: one for selecting a file using a FileOpenPicker and another for capturing a new image using the CameraCaptureUI.A guide to help you with migration from HoloLens Toolkit (HTK) to Mixed Reality Toolkit (MRTK). The Computer Vision APIs can be accessed via the package available on NuGet so I added a reference to both projects: #Keyword manager holotoolkit codeI created a new Universal Windows app and library ( CognitiveServicesVisionLibrary) to provide, respectively, a test UI and some reusable code that could be referenced later by the HoloLens experience. There are already some samples available for Cognitive Services APIs, so I decided to reuse some code available and described in this article here supplemented by some camera capture UI in UWP. Writing the UWP test app and the shared library #Keyword manager holotoolkit how toI noted down the Keys and Endpoint and started investigating how to approach the code for capturing images on HoloLens and sending them to the intelligent cloud for processing.īefore creating the Unity experience, I decided to start with a simple UWP app for analysing images. The first step was to navigate to the Azure portal and create a new Computer Vision API resource: In this article, we’ll explore the steps I followed for creating a Unity application running on HoloLens and communicating with the Microsoft AI platform. In these days, I’m exploring the combination of HoloLens/Windows Mixed Reality and the capabilities offered by Cognitive Services to analyse and extract information from images captured via the device camera and processed using the Computer Vision APIs and the intelligent cloud. Cognitive Services HoloLens Unity Universal Windows Platform Windows Mixed Reality
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