![]() It’s something i deliberately tried to solve in star signal, by just making the guns bigger and keeping you from holding them at like gross 16.7334 degree angles by locking them to nice round 45s. Honestly i prefer the nuclear throne approach to rixels of making sure they’re not actually rixels but then just fucking them up beyond belief but the real problem is that it’s very easy to hold nt guns at a jank angle, and the sprite resolution of nt is so absurdly small that even when you’re holding a gun level it’s sort of hard to tell what you’re looking at Specifically this brand of mixed pixels are rotated pixels (read: rixels), but they’re still mishandled imitation pixels in the same way that mainline mixels are you see shit like this all the time in like games like terraria* and stardew valley where items and objects are held at janky angles because when you dont use this technique another problem arises where you simply cannot tell what the fuck you’re looking at at certain angles, like in nuclear throne In most games when you see mixels it’s really just a cost cutting measure so it’s hard to really get up in arms about it. Here’s an extreme example, but it expresses the basic sentiment really quickly: mixels are a very modern problem that comes up because we actually have a much finer control over much smaller pixels but choose to imitate an obsolete ‘style’ anyway due to budget restraints or aesthetic appeal or both (which i guess is the heart and soul of the pixel art style).īut that’s not necessarily a good thing as much as freedom is liberating the art style and allowing us to further explore it, it has also given people the room to immediately fuck it up ![]()
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